Tokyo, Jul 8 (efe-epa).- The first hotel dedicated to esports opened its doors in the Japanese city of Osaka this month.
The E-zONe hotel, which is designed to resemble a computer tower, had been due to open in April but was delayed by three months as Japan, like much of the word, battled to contain the spread of Covid-19.
“We were interested in putting an esports hotel in Osaka’s ‘electric’ neighborhood Nipponbashi,” a representative of the business told Efe.
“We plan to organize events for professional teams and fans as well as promotional events for shops.”
In time the hotel seeks to offer a space for large scale tournaments, conventions and gamer meet-ups.
With its rectangular design and the heavy use of LED lighting, the building gives the impression of being inside a massive computer tower, which is apt for the kind of clientele it seeks to attract.
The first three floors of the establishment are home to gaming rooms replete with high-quality machinery for online playing and live streaming.
The hotel first opened on 3 July but can currently only permit 50 percent of its capacity due to coronavirus restrictions.
However, when things get up and running properly, some 95 beds are available for those who wish to stay over.
These are split between pod-style accommodation or private rooms equipped with their own computers.
Customers can also rent out computers by the hour — much in the style of a cybercafe.
With the Japanese state of alarm coming to an end in late May, the owners of e-zONe decided to open just under half of the accommodation at the hotel.
“We have hand sanitizer and temperature controls. We also observe social distancing,” the representative said.
Japan has reported more than 20,200 confirmed cases of Covid-19 and almost 1,000 deaths, according to data compiled by the Johns Hopkins University in the United States.
Esports is a form of sporting competition using video games which often takes the form of organized, multiplayer tournaments, particularly between professional players, individually or as teams.
By the late 2010s, it was estimated the total esports would grow to 454 million, generating a revenue of more than $1 billion last year. EFE-EPA